India is the world's largest gaming audience — ~590M+ players — but it captures barely 1% of global revenue. Run the post-2025 landscape: dodge the regulatory pits where real-money gaming collapsed, and collect the real growth: in-app purchases, mid-core, esports & cloud.
← → or A/D to move · SPACE / W / ↑ to jump · collect 🪙 growth, avoid the red 28% GST pits